Zelda Breath of the Wild: the game finished in a way as complex as it is original

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News tip Zelda Breath of the Wild: the game finished in a way as complex as it is original

That’s it, we are in 2022, the year hoped for for the long-awaited release of the sequel to Zelda Breath of the Wild. In the meantime, the original opus still arouses as much enthusiasm and the most creative and imaginative players always have a blast, and compete in ingenuity in their way of finishing the game.

While there are many ways to complete a game like The Legend of Zelda : Breath of the Wild, and that in-game speedruns are obviously one of the most popular methods, some players decide to find other types of challenge to complete the hit of the Nintendo Switch in an unorthodox way. No, we’re not going to talk here about the few people who have the audacity to end it on Wii U, but rather of a frankly original concept, aiming to complete the title of Nintendo without ever spending twice in the same place in the immense open world which it makes available to the player.

Summary

  • A crazy and difficult bet to take
  • The feat, after 8 months
  • Complex constraints to manage

A crazy and difficult bet to take

Everest Pipkin is not what we call a speedrunner, but has let his creativity speak to distinguish himself in an already very busy niche, by finding a very original way to end Breath of the Wild. Based on the legendary “Snake” (Nokia 3310 users will remember this very well!), its concept is to use the “fingerprint mode” integrated into the game in June 2017 via its first major update “The Legendary Trials”, which displays all of the player’s movements on the huge map over his last 200 hours of play!

The “footprints mode” displays all of Link’s movements on the game map.

Zelda Breath of the Wild: the game finished in a way as complex as it is original

In the legendary mobile game, the goal of the game was to steer a growing snake as it went while making sure it never crossed its own path. A mechanic that it is quite possible to apply to the “footprints mode” of Breath of the Wild: in fact, it “suffices” to move around the game map, making sure not only to never return to the same place twice. A challenge, however, not far from impossible, because if the map of the game is immense, it was necessary to envisage a very precise route to be able to meet this improbable challenge, which would inevitably generate its share of frustrations and idiotic failures, sometimes observed hours later and far too late to relaunch a previous save …

The feat, after 8 months

It was in November 2020 that Everest Pipkin decided to embark on this crazy project, entitled “The Traveling Swordsman Problem”, and knowing full well that it would not be a walk in the park. But our “slowrunner” probably had no idea that it would take him so long. It took him more than 8 months to complete the game under these conditions, which certainly did not require special use of any speed run technique, but rather a great analysis of the terrain in order to optimize the route as best as possible, and to have recourse to extremely regular backups so as not to spoil everything after so many hours of effort.

Such a challenge would have been less fun without having to activate all the Sheikah towers, don’t you think?

Zelda Breath of the Wild: the game finished in a way as complex as it is originalZelda Breath of the Wild: the game finished in a way as complex as it is originalZelda Breath of the Wild: the game finished in a way as complex as it is original

Complex constraints to manage

Indeed, in order to spice up the challenge, she had decided to impose some constraints on herself,even that of respecting part of the scenario and of the game universe, for example go through all of the Sheikah tours of the map, rather than simply trying to complete it as quickly as possible, as speedrunners do in barely half an hour by joining the final combat zone directly from the Prelude Plateau (which acts as a prologue). The challenge was suddenly even more delicate, in particular because the plot displayed on the map is in 2D and does not make it possible to differentiate between the different heights crossed. This created situations that negate the challenge, such as when Everest Pipkin reached the roof of the Temple of Time when she had already passed through her front door, two points completely merging in the footprints mode. This was far from being his only mistake, despite the enormous preparatory work upstream.

This is what Everest Pipkin’s map looked like when the game was over:

Zelda Breath of the Wild: the game finished in a way as complex as it is original

By completing this incredible challenge, Everest Pipkin has therefore proven that he is simply possible to complete a game like Breath of the Wild without ever going through the same place twice! An exploit that you will be able to discover by rereading in particular his thread Twitter but also by reliving this surprising adventure with the playlist bringing together the entire performance:

Nintendo speedrun news

Profile of Antistar, Jeuxvideo.com

Through Antistar, Journalist jeuxvideo.com

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News tip Zelda Breath of the Wild: the game finished in a way as complex as it is original Published on 1/11/2022 7:00 PM That’s it, we are in 2022, the year hoped for for the long-awaited release of the sequel to Zelda Breath of the Wild. In the meantime,…

News tip Zelda Breath of the Wild: the game finished in a way as complex as it is original Published on 1/11/2022 7:00 PM That’s it, we are in 2022, the year hoped for for the long-awaited release of the sequel to Zelda Breath of the Wild. In the meantime,…

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