Test de Nobody Saves The World par jeuxvideo.com

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Popular on the independent video game scene (especially for the two excellent metroidvania Guacamelee), DrinkBox Studios is making a comeback in 2022 with Nobody Saves The World, an action-RPG / dungeon crawler with a hint of rogue-lite and above all of humor. The title has around twenty zany playable heroes, ranging from the Egg to the Turtle, via the Slug, the Mare. A seductive joke that is well done enough to maintain interest in the long run?

Test carried out on PC. Nobody Saves The World is also available on Xbox One and Series (via Game Pass).

With the two episodes of Guacamelee, DrinkBox Studios has made a specialty of mixing an offbeat universe and a successful game system. For this time, on their new title Nobody Saves The World, the metroidvania gives way to action-RPG, dungeon crawler / rogue-lite. Quite a change for the Canadian team, which speaks of the software as its “biggest project”. The ambition is there: combine a complex transformation system (eighteen forms in total) with a vast open world, different dungeons and characters. Starting with the main hero, who is literally “nobody” as the game puts it. A small all-white being who stumbles upon a magic wand, capable of transforming him at will. Luckily, he knows how to deal with monsters, and will engage, more or less consciously, in a quest to save the world. The Calamity threatens and it is necessary to find the five parts of an artefact capable of changing everything.

More than enough?

Eighteen forms is a lot, and it brings up a lot of questions. Are they all equally valued and fun to play? What’s the point of having so many? We will of course answer them, but first we must lay the foundations. Almost everything in Nobody Saves The World revolves around leveling up transformations and the player. Each transformation has its own quests (“use such a number of times an attack”, “hit five enemies with this power”) that must be completed to advance the form in question. This is the one and only way to unlock the powers and active / passive bonuses of the same character. These quests also earn experience points overall, raising the player’s general level as well as the statistics of each transformation – hit points, strength, magic, etc – in an equivalent way. After hours, a big beefy one, for example, will always be more resistant than the Egg.

Above all, carrying out these “shape quests” – in the same way as the quests gleaned from NPCs elsewhere – will give one or even several “magic wand points”, an essential resource to progress in the adventure. The entrance to the five main dungeons, where you will find the parts of the famous magic artifact, requires a number of them. It is also possible to buy a few copies from the local merchant and by reaching the end of the half-dungeons, but it is in particular the form quests, which are much more numerous, which are used to recover them. With its progression system, DrinkBox Studios encourages, forces the player to spend time on each transformation. The whole thing may seem off-putting, but in reality it is not so much. A gentle routine sets in, encouraged by one last important detail: changing each form, by one rank in six from “F” to “S”, makes it possible to unlock the other playable heroes. One in the other, we get caught up in the game.

5 star cast

Because if at first glance the eighteen forms do not look like much – especially with choices as crazy as the Rat, the Turtle or the Bodybuilder -, their potential is revealed little by little. With one or two exceptions, the playable heroes of Nobody Saves The World are varied and mastered enough to justify their large number. There is, among others, the Mare, whose hoof kick (which asks you to stand with your back to the enemy) is used to push then knock a villain against a wall. Or the Monk, capable of performing a combo of three attacks and an energy bubble if he concentrates his power. Specifically, more powerful special powers require mana. But the only way to get some is to hit bad guys or objects with the basic hit. So there is a nice mix of “risk / reward” common to the whole cast. Overall, we are surprised to take a liking to each creature, with its colorful, quirky and very neat design.

Two is better?

Important information: Nobody Saves The World features a co-op mode for up to two players online, whether for a short sequence of gameplay or the entire campaign. As part of this test, we did not have the opportunity to try this part of the game, but DrinkBox Studios claims that the whole thing will allow players to keep their progress and exploit synergies between several forms.

Especially since spending time in their company is rewarded. During their progression, the forms receive two new active powers, that is to say three attacks in the end without counting the passive bonuses. For one, none of these techniques seemed to us to be thrown away hastily or lacked interest. Of two – icing on the cake -, this wide choice of attacks and improvements (nearly 80 in total) can be exchanged between characters. In other words, it is possible to launch arrows with the Mare, fire missiles with the Snail or spit fire with the Tortoise. A second approach to the game system which is unlocked quite early but which does not defuse the desire to change, to unlock transformations. As written above, form quests – which eventually encourage mixing spells – remain the best way to advance. Finally, note that the characters are unlocked smoothly and regularly throughout the software (about 8 p.m.).

Nobody Saves The World – Unexpected encounter and transformation (Gameplay)

Dungeons and Dragons

It seems almost counter-intuitive, but Nobody Saves The World does not encourage character switching during a big fight. However, this remains technically possible, via a “shape wheel” which displays ten choices in full play. No faster shortcuts, like with the triggers or the directional pad for example. And we quickly get fooled by the difference in life points between the forms. Which isn’t really advisable in dungeons, where death will bring you back to the front door, causing you to lose your progress (unless you reach a teleporter just before the boss). At least you have been warned.

In the DrinkBox Studios game, you should not count on the complementarity of the heroes but on that of their powers. Especially in the main dungeons, where the difficulty – which roughly translates to more enemies – is higher, and where you often have to break enemy shields with the right type of blow (dark, light, blunt) before inflicting damages. These mandatory locations often require two to three levels above the recommended one. And that’s where the randomly generated half-dungeons come in: unlike the big temples, these crypts allow you to continue the quests of form. It is the ideal place to farm, much more efficient than walking. There are nearly 20 half-dungeons in all.

As in a lot of rogue-lite, we quickly spot the building blocks of these areas, even if they all benefit from different modifiers and identities (from the entrails of a dragon to a golden temple). Their structure therefore remains rather simple over the course of the adventure, often with a few floors and corridors closed by a key or a counter of monsters to be killed. A very sober construction that unfortunately the main dungeons share, even though they are not randomly generated. No enigma or real element that distinguishes these temples from the rest, except for a boss at the end of the course and a few cutscenes. Finally, since the form quests are interrupted there, we quickly want to go for it and forget about the creatures.

Person Style

Moreover, as long as we talk about cutscenes: the visual style of DrinkBox Studios may be decided but it has the merit of being recognizable and above all coherent. For our part, we loved the imagery of Nobody Saves The World as well as its gallery of colorful characters. Adjective that could also apply to writing, funny and often successful. During the adventure, the player will have more than once the opportunity to see it by crossing the world. The roads of the title give pride of place to curiosities of all kinds and secrets, the different forms allowing you to reach new places, especially those capable of swimming (the Mermaid, the Turtle) and of small size (the Rat, the Slug). However, we would have liked a little more on this point, as well as on the way the universe reacts to forms, during quests and dialogues. Nobody Saves The World sometimes gives the impression of not going all the way, but offers a great adventure despite everything.

Nobody Saves The World – The Rat and the Slug Vs The Dungeon (Gameplay)


Points forts

  • A wacky and very catchy universe
  • The system of forms, very complete
  • The possibility of exchanging powers
  • Often hits the bull’s eye on the humor side
  • Co-op mode for up to two players
  • A good lifespan (about 20h)

Weak points

  • Flavorless main dungeons
  • Progression system can put off
  • Quests that lack inventiveness

Despite a progression system that may put off and some awkward execution (especially for the main dungeons and certain quests), DrinkBox Studios offers with Nobody Saves The World a wacky and controlled adventure, quite unique. The spearhead of this success is of course the fantastic gallery of playable characters (eighteen in total) which allows you to embody a Mare, a Slug, an Egg, a Bodybuilder, a Dragon or even a Magician. Almost everything is said with this list, but the title is not just a good joke. The cast offers an impressive number – about 80 – of attacks and active / passive bonuses, which can also be mixed to achieve powerful and completely offbeat builds. The title also directs us in this direction, with a rather well-balanced challenge, a lot of funny and well-written quests, making us discover an original and coherent visual universe. If you’re not against a little farming to progress, go for it. With Nobody Saves The World, DrinkBox Studios once again proves its talent, between crazy setting and relevant game system.

Readers’ opinion

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Popular on the independent video game scene (especially for the two excellent metroidvania Guacamelee), DrinkBox Studios is making a comeback in 2022 with Nobody Saves The World, an action-RPG / dungeon crawler with a hint of rogue-lite and above all of humor. The title has around twenty zany playable heroes, ranging from the Egg to…

Popular on the independent video game scene (especially for the two excellent metroidvania Guacamelee), DrinkBox Studios is making a comeback in 2022 with Nobody Saves The World, an action-RPG / dungeon crawler with a hint of rogue-lite and above all of humor. The title has around twenty zany playable heroes, ranging from the Egg to…

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