Patch 9.2.5: Blizzard Introduces Cross-Faction Instances! -World of Warcraft

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In an article published just now, Blizzard presents the cross-faction instances, which will arrive with Patch 9.2.5 of Shadowlands. After years of war between the Alliance and the Horde, players will soon have the opportunity to face the various threats of the world of Azeroth together. Find the details below!

For years, many players have wondered if the rules that limit communication and cooperation between Alliance and Horde should be so strict. This is because dividing into factions can prevent close friends from playing together, or make players feel like their faction gives them fewer opportunities to participate in their favorite group content. However, these negative aspects have long been justified by the desire to preserve a central element of the universe of Warcraft, and it all started with a game called Warcraft: Orcs & Humans

But, to quote a former Horde leader, “times are changing.”

I am pleased to announce that we are working on adding the ability for Alliance and Horde players to form groups for Dungeons, Raids, and Ranked PvP. However, two decades of code and content have been crafted with the premise that groups can only bring players from one faction together, and while we want to get this feature out as quickly as possible, the scale of the change means that it cannot be completed in time for the next content update The End of Eternity. We therefore plan to test it and release it as part of a later 9.2.5 update. We look forward to hearing your feedback on the information we’re sharing today and the details of our rollout when this feature becomes available on the public test realm after the update is released. The End of Eternity.

In crafting the rules for this new feature, we were guided by two goals:

  • Give pride of place to organized instanced play. Dungeons, Raids, and Ranked PvP have been the focus of the most compelling arguments to loosen faction separation. These are contents that, by definition, require a pre-formed group, and whose restrictions, therefore, impact the players the most, preventing them from accessing these experiences as they wish.
  • Make this feature a choice whenever possible. In terms of game worlds and player preferences, there are decades of animosity to overcome. While we’re excited to give players the ability to cross factional divides and work together to defeat common enemies, we know many will react to this change with reluctance, and we don’t want to overlook it. their preferences. We only want to increase the opportunities available to them.

These principles led us to the following system:

  • Players will be able to directly invite members of the opposing faction to a group if they are friends via the BattleTag or real-name system, or if they are members of a cross-faction WoW community.
  • Predefined groups in the Group Finder lists for Mythic Dungeons, Raids, Arenas, and Rated Battlegrounds will be open to candidates from both factions, although the group leader may choose to restrict the list to candidates from the same faction if desired.
  • Guilds, as well as random activities like Heroic Dungeons, Skirmishes, or Random Battlegrounds will all remain restricted to characters of the same faction (both because there’s less factional pressure around groups and to avoid compromising the optional nature of the feature by randomly placing a standby Orc in a party with a Night Elf).

Once in a party, members of the opposing faction will remain unfriendly in the “outside” world (and totally hostile in War Mode!), just like today, but they will be able to communicate through party chat. However, when entering a dungeon, raid, or ranked PvP match, all members will be friendly and will be able to help each other in combat, trade loot, earn shared achievements, and fully cooperate in the same way as other members. members of the same faction have always done so. One of the main purposes of announcing this feature in advance is to ensure that we understand all the expectations and requirements required, to ensure that the experience runs smoothly. A group doing raids, Mythic+ Dungeons, or looking to gain a higher PvP rating should be able to work seamlessly, whether it’s a same-faction group or a cross-faction group.

This feature will also apply to historical instances, and will be available at all levels, although there are several old instances that cross-faction groups will not be able to access, at least for now: Battle of Dazar’alor , Trial of the Crusader, Icecrown Citadel (remember the Battle of the Gunboat?), and a handful of other instances that also have faction-specific stats and will need to be reworked to allow cross-faction groups to access it.

Some probably read these lines with some trepidation, fearing that these changes would undermine a fundamental tenet of Warcraft. At BlizzCon 2019, when asked by an attendee about cross-faction play, we said at the time that “the split between Alliance and Horde… [était] a pillar of what makes Warcraft Warcraft. But on reflection, that was an oversimplification: theidentity of Alliance and Horde is what is fundamental to Warcraft. And while at times that identity has been one of division and open conflict, we’ve seen the Alliance and the Horde find common ground and work together ever since. Warcraft III (including the last time a Warcraft chapter was called “The End of Eternity”…), and instances of cooperation in World of Warcraft themselves are too numerous to count.

We hope that these changes will serve to really strengthen the identity of the factions by allowing more players to play the faction whose values, aesthetics and characters seem more compelling to them, rather than feeling forced to choose between their preference. personal and the opportunity to play with friends.

Following the events of Battle for Azeroth, the Alliance and the Horde find themselves in an uneasy armistice. The factions are still separate, and although some of their leaders collaborate in Shadowlands, countless members of each faction will not forgive or forget the other’s actions of war. For every Jaina there is a Genn, and that doesn’t seem to be changing anytime soon. But why couldn’t players make that choice themselves, especially in co-op environments where the story revolves around coming together to overcome dire threats?

We look forward to hearing your thoughts and feedback on this feature, now, and when it arrives for testing on 9.2.5 PTR. See you soon in Azeroth.

In an article published just now, Blizzard presents the cross-faction instances, which will arrive with Patch 9.2.5 of Shadowlands. After years of war between the Alliance and the Horde, players will soon have the opportunity to face the various threats of the world of Azeroth together. Find the details below! For years, many players have…

In an article published just now, Blizzard presents the cross-faction instances, which will arrive with Patch 9.2.5 of Shadowlands. After years of war between the Alliance and the Horde, players will soon have the opportunity to face the various threats of the world of Azeroth together. Find the details below! For years, many players have…

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